The ISTE National Educational Technology Standards for students and teachers (NETS, 2007) are two lists of technology standards and performance indicators for teachers and students. When I compare these lists, I notice that they complement each other. For example, the student standard to be creative and innovative complements the teacher standard to facilitate and inspire student learning and creativity. The teacher may use the teacher standards to facilitate the student standards.
A teacher may use the GAME Plan model to facilitate mastery of these standards. The GAME Plan supports self-directed learning which means that learners are driven by their own desire and actions to learn something new. Self-directed learning can be divided into four steps called the GAME plan. The “G” stands for set goals, the “A” for take action to meet the goal, “M” for monitor progress towards the goal and “E” for evaluate if the goals were achieved and extend the learning (Cennamo, Ross & Ertmer, 2009). As an educator and lifelong learner, I need to continue my GAME plan to self-direct my learning towards integrating more technology into my content area with more confidence and proficiency. As I become more empowered in the use technology as part of my instruction, students will have the opportunity to learn and master the 21st century skills that ISTE supports.
Upon the completion of my problem-based unit plan, I want to use it in a science classroom. The unit will teach students the necessary content required by the state but will support NETS too. This will be another step towards a classroom that reflects 21st century learning.
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
National Education Standards (NETS) (2007). Retrieved from http://www.iste.org